#ifndef _D_GAME_ENGINE_H_
#define _D_GAME_ENGINE_H_

#include "..\Framework\ICEFrameworkEngine.h"
#include "GameStates\gs_Menu.h"
#include "GameStates\gs_Main.h"
#include "DDefines.h"

class DGameEngine :
	public ICEFrameworkEngine
{
public:
	DGameEngine(void);
	~DGameEngine(void);

	bool RequestStateChange(char* newState);
};

#endif
